![]() The same code could be served on a iMac with a NVIDIA GTX through Safari or a Windows 10 machine that had an integrated Intel GPU. WebGL allowed us to access local GPU directly without knowing the underlying operating system or graphics card make. And as for rendering, popular to contrary beliefs where people thought the processing was done through a remote server, all of the image rendering was done locally via a technology called WebGL. ![]() Our UI and underlying logic were written completely with HTML5, CSS, and Javascript. Users were able to edit photos within seconds from their favorite browser directly on a lowly $300 USD Acer Chromebook when it was launched in 2015. Polarr Photo Editor did not require high-spec hardware, actually, it did not even need to run any installation script. Furthermore, users needed to have a powerful PCs/Macs with decent memory and processing speed to editing photos with a smooth experience. But even in 2014, in order to use Photoshop CC, it required downloading gigabytes of binaries and installations that took close to an hour. Setting up the software and booting it up took hours. I remember installing Adobe Photoshop 5.0 as a child via a CD on my P5 running Windows 98. This was contradictory to the conventional photo editing software we grown to love as kids. As you observed, our editor is quite snappy and works completely out of a web browser. We were blessed to have ridden the wave of fledging web stack five years ago.
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